EXP and rewards

Target-level and player-level reward calculations.

The reward expressions use either the target’s level or the player’s level. They are grouped by that distinction and by coefficient, with identical variants kept together. This is a reference for reward amounts; it is not the EXP requirement for each level.

Rewards based on the target

These variants use the defeated or captured target’s level.

Target-level reward, lower coefficientEXP-01, EXP-02

output = round(100 × target_level^0.6)

Both variants use the level of the killed or captured target. The duplicate expressions do not establish which encounter selects each one.

Target-level reward, higher coefficientEXP-03, EXP-04, EXP-05, EXP-06

output = round(700 × target_level^0.6)

These four variants use the same higher coefficient.

Rewards based on the player

Changing the level source changes the interpretation even when equations look similar.

Player-level reward, lower coefficientEXP-07, EXP-08, EXP-09

output = round(20 × player_level^0.2)

The level source is the player rather than the target.

Player-level reward, higher coefficientEXP-10, EXP-11, EXP-12

output = round(30 × player_level^0.2)

All three reviewed variants use coefficient 30.

Other reward variants

These versions have different coefficients and do not explicitly round.

Unrounded level reward, coefficient 30EXP-13, EXP-14

output = 30 × level^0.6

These separate-module expressions do not explicitly round.

Unrounded level reward, coefficient 90EXP-15, EXP-16, EXP-17

output = 90 × level^0.6

These are separate definitions from the rounded target-level rewards above.

Level-squared reward with status additionsEXP-18

output = 5 × level² + sparkling_addition + boss_addition
sparkling_addition = 500 when enabled; otherwise 0
boss_addition = 100 when enabled; otherwise 0

The Sparkling and boss additions are independent truth-value branches. No explicit rounding appears here.

Worked examples

At level 32, 32^0.6 = 8 and 32^0.2 = 2. The rounded target-level expressions give 800 and 5,600. The player-level expressions give 40 and 60. The unrounded level expressions give 240 and 720. The squared reward with both additions enabled gives 5 × 32² + 500 + 100 = 5,720.

No mapping of every variant to a particular live enemy, reward type or mode is established. Keep target level and player level separate, and retain the difference between explicit rounding and no rounding.

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