ChillBeanz in Astra hosts the Star-Crossed Tea Party daily from 18:00 to 02:00 the following day, described by the game as local time. It offers currency rewards and an Aniimo interaction benefit that can increase Acquired Potential.
What the Potential benefit does
The café has Acquired Potential notices for snuggling and group/follow interactions. The interaction screen can show a before-and-after attribute comparison for the involved Aniimo. This associates the Potential benefit with Aniimo interactions; it does not establish a flat percentage increase to combat stats or a reward for every Aniimo in the team simply because the player is AFK.
Acquired Potential contributes to stat growth, but its effect on a displayed stat depends on the Aniimo's existing Potential and other stat calculations. See Capability Awakening and Potential.
Is the chance 2%?
The linked Potential event contains a parameter of 0.02, which numerically equals 2%. Its meaning has not been established: it could be a success probability, an amount-related coefficient or another event input.
A possible 2% chance is an interpretation, not a confirmed proc rate. The remaining inputs also do not independently prove that the reward selects a random stat or adds exactly one Potential point. Neither a 3% chance nor a flat 3% stat increase is supported by the inspected evidence.
Daily settings and repeated interactions
There are separate daily settings for interaction triggers and the Potential event:
| Setting | Listed value | What remains unconfirmed |
|---|---|---|
| Daily interaction triggers | 5 | Which interactions count, who the limit belongs to and whether each trigger includes a Potential attempt |
| Daily Potential events | 1 | Whether it counts attempts or successful rewards, and whether the limit is per player or per Aniimo |
These settings suggest daily restrictions, but they do not establish five independent 2% rolls, one guaranteed increase each day, or additional eligibility from switching Aniimo. Their reset timing and any separate lifetime restriction are also unconfirmed. A daily success probability cannot be calculated reliably from these settings alone.
Interaction timing
The client uses 30 seconds for the interaction presentation and a 100-second cooldown input in its timing calculation. These are not a verified schedule of one Potential roll every 30 or 100 seconds.
How the event parameters and daily limits determine eligible Potential attempts is not confirmed. Presentation timing, visible animations and currency rewards cannot supply the missing roll denominator.
Currency rewards and opening hours
The recurring schedule covers the evening and the following early morning. The game's wording is local time; this does not establish that changing the device clock changes eligibility.
| Currency | Listed daily maximum |
|---|---|
| Voxel Coins | 200 |
| Windchaser Stamps | 40 |
An earlier in-game rules screenshot showed 150 Voxel Coins and 40 Season Stamps. Keep that discrepancy visible: the configuration does not prove that 200 is the live obtainable limit. Check the current in-game rules and earned counters. Reaching a currency cap does not, by itself, establish that Potential attempts also stop.
Capability Awakening and Potential · Astra activities · All topics