Sparkling styles

Sparkling styles, reroll groups and published probability context.

Sparkling styles include Type I–X, Dazzling Sparkling and Shadow Sparkling. Which styles are available depends on the item and how it is used. The published probability tables below come from the official website; the style catalogue and action notes are checked separately against the preserved game-data reference.

Style groups

Group Style names Catalogue classification
Prototype Sparkling Prototype No rare flag
Standard Sparkling Type I through Type X No rare flag
Rare Dazzling Sparkling Rare flag
Rare Shadow Sparkling Rare flag

The catalogue's rare flag is a classification, not a probability. The prototype is not assigned a rate in the official tables below.

Obtaining a Sparkling style

Each Type I–X has the same rate; its row is grouped for readability.

Resulting style Cube: world capture Cube: non-Egg-Heist egg Cube: Egg Heist egg Sigil
Each Type I–X 9.9% 9.9% 9.9% 9.9%
Dazzling 1% 1% 0% 0.50%
Shadow 0% 0% 1% 0.50%

Cube means Sparkling Cube; Sigil means Sparkling Sigil. These are style-result distributions for those uses, not general wild-encounter Sparkling odds. Official probability details, checked 8 November 2026.

Sparkling Pigment rerolls

Current style Each eligible Type I–X Dazzling result Shadow result
Type I–X 10.99% for each of the other nine 0.55% 0.55%
Dazzling 9.95% for each of ten 0.00% 0.50%
Shadow 9.95% for each of ten 0.50% 0.00%

The current style has 0% probability. The official reroll figures are rounded to two decimals. Official Pigment tables, checked 8 November 2026.

The item contexts must stay distinct: a rate in a Cube column does not become the rate for a Pigment reroll or a Sigil use. Prototype handling, item costs and eligibility are outside these published rows.

Why the reroll shares change

A mathematical explanation of the standard-style reroll

For a standard-style reroll, an illustrative model assigns weight 9.9 to each standard style and 0.5 to each rare style, excludes the current standard style, and normalizes the remaining weights:

remaining_weight = 9 × 9.9 + 2 × 0.5 = 90.1
other_standard_share = 9.9 ÷ 90.1 ≈ 10.9878%
rare_share = 0.5 ÷ 90.1 ≈ 0.55494%

This is an explanatory model, not a verified implementation of the game's reroll selection. Agreement with rounded percentages does not uniquely identify the algorithm.

Excluding the current result changes the denominator. A style's share can increase without changing its underlying weight.

A zero current-style probability is a selection constraint, not evidence that the remaining styles are equally likely.

The game-data action names include Sparkle Infusion, Hue Reroll and Hue Swap. Their costs, eligibility and limits are separate from the published probability rows. The inspected reroll action contains a limit value of three, but its reset period and complete eligibility behavior are not established by the reviewed action tables.

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