Sparkling styles include Type I–X, Dazzling Sparkling and Shadow Sparkling. Which styles are available depends on the item and how it is used. The published probability tables below come from the official website; the style catalogue and action notes are checked separately against the preserved game-data reference.
Style groups
| Group | Style names | Catalogue classification |
|---|---|---|
| Prototype | Sparkling Prototype | No rare flag |
| Standard | Sparkling Type I through Type X | No rare flag |
| Rare | Dazzling Sparkling | Rare flag |
| Rare | Shadow Sparkling | Rare flag |
The catalogue's rare flag is a classification, not a probability. The prototype is not assigned a rate in the official tables below.
Obtaining a Sparkling style
Each Type I–X has the same rate; its row is grouped for readability.
| Resulting style | Cube: world capture | Cube: non-Egg-Heist egg | Cube: Egg Heist egg | Sigil |
|---|---|---|---|---|
| Each Type I–X | 9.9% | 9.9% | 9.9% | 9.9% |
| Dazzling | 1% | 1% | 0% | 0.50% |
| Shadow | 0% | 0% | 1% | 0.50% |
Cube means Sparkling Cube; Sigil means Sparkling Sigil. These are style-result distributions for those uses, not general wild-encounter Sparkling odds. Official probability details, checked 8 November 2026.
Sparkling Pigment rerolls
| Current style | Each eligible Type I–X | Dazzling result | Shadow result |
|---|---|---|---|
| Type I–X | 10.99% for each of the other nine | 0.55% | 0.55% |
| Dazzling | 9.95% for each of ten | 0.00% | 0.50% |
| Shadow | 9.95% for each of ten | 0.50% | 0.00% |
The current style has 0% probability. The official reroll figures are rounded to two decimals. Official Pigment tables, checked 8 November 2026.
The item contexts must stay distinct: a rate in a Cube column does not become the rate for a Pigment reroll or a Sigil use. Prototype handling, item costs and eligibility are outside these published rows.
Why the reroll shares change
A mathematical explanation of the standard-style reroll
For a standard-style reroll, an illustrative model assigns weight 9.9 to each standard style and 0.5 to each rare style, excludes the current standard style, and normalizes the remaining weights:
remaining_weight = 9 × 9.9 + 2 × 0.5 = 90.1
other_standard_share = 9.9 ÷ 90.1 ≈ 10.9878%
rare_share = 0.5 ÷ 90.1 ≈ 0.55494%
This is an explanatory model, not a verified implementation of the game's reroll selection. Agreement with rounded percentages does not uniquely identify the algorithm.
Excluding the current result changes the denominator. A style's share can increase without changing its underlying weight.
A zero current-style probability is a selection constraint, not evidence that the remaining styles are equally likely.
Related style actions
The game-data action names include Sparkle Infusion, Hue Reroll and Hue Swap. Their costs, eligibility and limits are separate from the published probability rows. The inspected reroll action contains a limit value of three, but its reset period and complete eligibility behavior are not established by the reviewed action tables.