Wishstars

Daily production, appearance bonuses, storage caps and a simulator.

Wishstars were formerly called Bud Tickets. Aniimo placed in the Homebuilding Zone generate this currency for the Wishstar Jar. Production Zone workers are not counted by the inspected Homebuilding production calculation.

Production per Aniimo

All 312 Aniimo template records with an explicit production rate use the same base rate in this reference. Sparkling and Prismana appearance bonuses change that rate.

Aniimo appearance Production multiplier Approx. Wishstars/day
Neither Sparkling nor Prismana ×1 120
Sparkling ×1.5 180
Prismana ×1.5 180
Both Sparkling and Prismana ×2.25 270

These figures assume continuous eligibility and collection before storage fills. The base rate is 0.001389 per second, which is 5.0004 per hour and 120.0096 per day. The table rounds the small stored precision difference for readability. Collectable units are rounded down; fractional progress can accumulate.

Aniimo_output = base_rate × Sparkling_factor × Prismana_factor
daily_total = 86400 × sum(output of eligible Homebuilding Aniimo)

Each appearance factor is 1.5 when applicable, otherwise 1. The inspected production path does not read combat level, ATK, work aptitude or personality as additional production multipliers.

RV level, population and collection capacity

Homebuilding opens at RV8 in the current upgrade description. The table uses the total Homeland Aniimo-placement cap at each RV level. Its production columns are illustrative upper bounds if every available placement is an eligible Aniimo in the Homebuilding Zone. They do not count a worker elsewhere as a simultaneous producer.

The storage column is the configured RV-level collection cap. Actual progress calculations use the collector's synchronized active state, rate and collection limit.

RV level Total Homeland Aniimo cap Configured storage cap All ordinary: approx./day All Sparkling or all Prismana: approx./day All both: approx./day
8 24 1,620 2,880 4,320 6,480
9 26 1,890 3,120 4,680 7,020
10 28 2,160 3,360 5,040 7,560
11 30 2,430 3,600 5,400 8,100
12 32 2,970 3,840 5,760 8,640
13 34 3,510 4,080 6,120 9,180
14 36 4,050 4,320 6,480 9,720
15 38 4,590 4,560 6,840 10,260
16 40 5,130 4,800 7,200 10,800
17 42 5,670 5,040 7,560 11,340
18 43 6,210 5,160 7,740 11,610
19 44 6,750 5,280 7,920 11,880
20 45 7,290 5,400 8,100 12,150
21 46 7,830 5,520 8,280 12,420
22 47 8,370 5,640 8,460 12,690

At RV20, the total Homeland placement cap is 45 Aniimo and the configured collection cap is 7,290 Wishstars. If all forty-five placements were eligible Homebuilding producers, ordinary appearances give about 5,400/day, while all Sparkling Prismana appearances give about 12,150/day. These are potential daily outputs before storage losses. The higher output exceeds the jar cap within one day, so collecting frequently matters. This is a population-allocation example, not a recommendation to remove production workers.

Simulator

Choose counts for four separate appearance groups and a collection schedule. Daily output assumes the Aniimo stay eligible in Homebuilding; leaving a full jar stops additional collection. The planning model carries fractional progress between simulated collections.

Homebuilding Aniimo

45 of 45 Homeland placements
Collection settings
Potential generation / day 5,400
Collected + ready 5,400
Lost while full 0
Ending jar storage 5,400 / 7,290
Uncollected jar fills in approximately 1.35 days

Collecting before the jar fills

At least one valid Wishstar Jar is required by the inspected rate function. Once a collector is present, that function returns the total eligible Aniimo rate; it does not multiply the rate by the number of jars.

While collection is active, the client progress calculation is:

new_progress = min(storage_cap, old_progress + elapsed_seconds × production_per_second)
collectable_Wishstars = floor(progress + tiny_rounding_tolerance)

A full jar stops accumulating further progress. Removing ineligible Aniimo from the eligible total or leaving the jar full changes what can actually be collected compared with the continuous-production examples above.

The client also excludes Aniimo with a disqualifying Homeland event status. The full set of statuses is not mapped here, so this page does not invent injury, rest, bed or personality bonuses for Wishstar production. The inspected elapsed-time calculation alone is not a complete proof of every offline settlement rule.

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