Home Abilities

Ability names, tooltip points, work output and matching personalities.

Home Abilities describe the work an Aniimo can perform. Ability level affects the work calculation; a matching personality can multiply its output by 1.20. The points in the ability tooltip are a separate display value, not a complete prediction of production speed or assignment priority.

Home Abilities

Home Abilities identify the kinds of Homeland work an Aniimo can perform. A facility's current production stage determines which ability it needs; possessing that ability and working quickly are separate questions.

Home Ability Work described by its tooltip
Fire Cooking, smelting and supplying heat
Grass Planting seeds and gathering resources
Water Brewing, fetching water and watering plants
Earth Cultivating land and mining resources
Lightning Manipulating electricity
Ice Cooling the Homeland environment
Wind Controlling wind to process products
Dark Harvesting crops, cutting down plants, pickling and drying
Light Illuminating the Homeland
Hauling Carrying stockpiled facility produce to Home storage
Artisanship Creating handcrafted goods
Leisure Producing items through play
Perfumery Working at the perfume station

These descriptions summarize the ability tooltips. They do not mean every facility with a related theme accepts every listed ability.

Ability level and tooltip points

The Home Ability tooltip displays a shared workload value for each ability level:

Ability level Tooltip points
1 60
2 75
3 90
4 105

For example, Dark Lv.4 displays 105 from this level table. The tooltip reads the same table for each ability; it does not calculate this number from the selected facility, its recipe, personality match or food availability.

Working against a facility requirement

Aptitude level and a matching personality are separate inputs. Neither is an injury roll.

Indexed aptitude differenceWORK-01

output = (worker_lookup[worker_level] − requirement_lookup[required_level])
         × (1 + 0.20 × personality_match)

Read the worker value at the Aniimo's aptitude level and the requirement value at the facility's required level. Match 1 gives ×1.20; match 0 gives ×1.00. There is no nonnegative clamp.

Ability level Worker value Requirement value
1 120 60
2 150 75
3 180 90
4 210 105

The worker and requirement can have different levels. Use the worker column at the Aniimo's level and the requirement column at the operation's recommended level.

When both levels are equal and no personality or food multiplier applies, their difference is 60, 75, 90 or 105. That matches the tooltip table numerically. The tooltip itself still reads only the ability level; it does not check whether the current job actually has that same-level requirement.

Mining example

At a Mine operation recommending Earth Lv.4, the requirement value is 105:

Worker No personality match Matching personality
Earth Lv.2 150 − 105 = 45 45 × 1.20 = 54
Earth Lv.4 210 − 105 = 105 105 × 1.20 = 126

These compare the same operation with food available. They are work-output values, not items produced per minute. A matching Earth Lv.4 miner has higher calculated output here, but that does not guarantee it will replace whoever currently occupies the Mine.

When aptitude exceeds the requirement

The second expression uses a direct level gap instead of lookup arrays.

Aptitude-gap rateWORK-02

gap = worker_level − required_level
base = 2 + gap when gap > 0; otherwise 1 + 0.25 × gap
output = 60 × base × (1 + 0.20 × personality_match)

This version does not read those lookup arrays. It uses the aptitude-level gap directly and has a discontinuity when the worker first exceeds the requirement.

Worked examples

For the gap expression, the level difference gives these outputs before a food penalty:

Level difference No match Matching personality
-2 30 36
-1 45 54
0 60 72
1 180 216
2 240 288

A gap of −4 gives zero; lower gaps can give negative results because this expression does not clamp them.

The ×60 term does not, by itself, prove a per-minute unit. Actual production also depends on the operation, workload needed for each stage, rounding and output limits. The reviewed helper multiplies work output by 0.20 when the Homeland food check reports no food. These expressions do not establish injury odds or a benefit from furniture beds.

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