Crops and trees

Planting requirements, growth, watering and harvest rewards.

Farmland and Woodland recipes specify a seed, a growth timer and a batch harvest. Woodland harvests can contain both the named plant product and Wood Blocks. The recipe tables below keep those yields separate.

Growth and watering

Base growth is the recipe's growth stage with its environment satisfied. It excludes planting, harvesting and hauling. Ideal watered growth subtracts the two listed watering reductions, assuming both are completed promptly. It is a planning comparison, not a guarantee that Aniimo movement or other interactions take no time.

The tables show the first facility tier and RV level that lists the recipe. A separate recipe unlock, blueprint, module or event requirement can still apply. Quick and Premium recipes are as their own entries because their seed/ingredient costs and harvests can differ from the ordinary version.

Farmland

Recipe Seed / input Facility / RV minimum Base growth Reduction per watering Ideal watered growth Harvest per cycle Environment / extra unlock
Wheat Wheat Seed ×1 Lv.1 / RV1 4 min 30 s 3 min Wheat ×5 No additional temperature/light requirement
Potato Potato Seed ×1 Lv.2 / RV2 10 min 40 s 1 min 20 s 8 min Potato ×2 No additional temperature/light requirement
Quick Formula: Wheat Wheat Seed ×1 Lv.2 / RV2 20 min 2 min 30 s 15 min Wheat ×42 No additional temperature/light requirement; Unlocks at Ecological Module Level 1
Rice Rice Seed ×1 Lv.3 / RV5 40 min 5 min 30 min Rice ×18 No additional temperature/light requirement
Soybean Soybean Seed ×1 Lv.3 / RV5 40 min 5 min 30 min Soybean ×16 No additional temperature/light requirement
Rose Rose Seed ×1 Lv.4 / RV7 40 min 5 min 30 min Rose ×8 Prefers Cool
Cotton Cotton Seed ×1 Lv.4 / RV7 40 min 5 min 30 min Cotton ×7 No additional temperature/light requirement
Quick Recipe: Potato Potato Seed ×1 Lv.4 / RV7 40 min 5 min 30 min Potato ×46 No additional temperature/light requirement; Unlocks at Ecological Module Level 3
Strawberry Strawberry Seed ×1 Lv.5 / RV9 40 min 5 min 30 min Strawberry ×8 Prefers Cool
Lavender Lavender Seed ×1 Lv.5 / RV9 40 min 5 min 30 min Lavender ×7 Requires adequate lighting
Sugarcane Sugarcane Seed ×1 Lv.5 / RV9 40 min 5 min 30 min Sugarcane ×6 Prefers Scorching
Ginseng Ginseng Seed ×1 Lv.6 / RV12 40 min 5 min 30 min Ginseng ×3 Prefers Cool
Grapes Grape Seed ×1 Lv.6 / RV12 40 min 5 min 30 min Grapes ×9 Requires adequate lighting
Premium Wheat Wheat Seed ×1 Lv.6 / RV12 40 min 5 min 30 min Premium Wheat ×15 No additional temperature/light requirement
Quick Recipe: Rice Rice Seed ×1 Lv.6 / RV12 40 min 5 min 30 min Rice ×79 No additional temperature/light requirement; Unlocks at Ecological Module Level 5
Cranberry Cranberry Seed ×1 Lv.7 / RV16 40 min 5 min 30 min Cranberry ×7 Prefers Freeze
Agave Agave Seed ×1 Lv.7 / RV16 40 min 5 min 30 min Agave ×6 Prefers Scorching
Quick Recipe: Strawberry Strawberry Seed ×1 Lv.7 / RV16 40 min 5 min 30 min Strawberry ×26 Prefers Cool; Unlocks at Ecological Module Level 7
Sorghum Sorghum Seed ×1 Lv.8 / RV21 40 min 5 min 30 min Sorghum ×10 Requires adequate lighting
Premium Potato Potato Seed ×1 Lv.8 / RV21 40 min 5 min 30 min Premium Potato ×6 No additional temperature/light requirement
Quick Formula - Agave Agave Seed ×1 Lv.8 / RV21 40 min 5 min 30 min Agave ×10 Prefers Scorching; Unlocks at Ecological Module Lv. 9

Woodland

Recipe Seed / input Facility / RV minimum Base growth Reduction per watering Ideal watered growth Harvest per cycle Environment / extra unlock
Willow Wood Willow Seed ×1 Lv.1 / RV2 10 min 40 s 1 min 20 s 8 min Willow Wood ×5; Wood Block ×1 No additional temperature/light requirement
Bamboo Emerald Bamboo Seed ×1 Lv.2 / RV4 40 min 5 min 30 min Bamboo ×10; Wood Block ×8 No additional temperature/light requirement
Lemon Lemon Tree Seed ×1 Lv.2 / RV4 40 min 5 min 30 min Lemon ×8; Wood Block ×8 No additional temperature/light requirement
Cherry Blossom Cherry Tree Seed ×1 Lv.3 / RV7 40 min 5 min 30 min Cherry Blossom ×7; Wood Block ×21 Prefers Warm
Apple Apple Tree Seed ×1 Lv.3 / RV7 40 min 5 min 30 min Apple ×8; Wood Block ×21 Prefers Cool
Maple Syrup Maple Tree Seed ×1 Lv.3 / RV7 40 min 5 min 30 min Maple Syrup ×9; Wood Block ×21 Prefers Freeze
Quick Formula: Bamboo Emerald Bamboo Seed ×1 Lv.3 / RV7 40 min 5 min 30 min Bamboo ×23; Wood Block ×21 No additional temperature/light requirement; Unlocks at Ecological Module Level 2
Palm Bark Palm Tree Seed ×1 Lv.4 / RV11 40 min 5 min 30 min Palm Bark ×6; Wood Block ×47 Prefers Scorching
Chestnut Chestnut Tree Seed ×1 Lv.4 / RV11 40 min 5 min 30 min Chestnut ×7; Wood Block ×47 Prefers Warm
Walnut Walnut Tree Seed ×1 Lv.4 / RV11 40 min 5 min 30 min Walnut ×6; Wood Block ×47 Requires adequate lighting
Quick Formula: Lemon Lemon Tree Seed ×1 Lv.4 / RV11 40 min 5 min 30 min Lemon ×42; Wood Block ×47 No additional temperature/light requirement; Unlocks at Ecological Module Level 4
Natural Rubber Rubber Tree Seed ×1 Lv.5 / RV14 40 min 5 min 30 min Natural Rubber ×3; Wood Block ×75 Prefers Scorching
Coconut Coconut Tree Seed ×1 Lv.5 / RV14 40 min 5 min 30 min Coconut ×5; Wood Block ×75 Prefers Scorching
Quick Recipe: Maple Syrup Maple Tree Seed ×1 Lv.5 / RV14 40 min 5 min 30 min Maple Syrup ×30; Wood Block ×75 Prefers Freeze; Unlocks at Ecological Module Level 6
Cocoa Cocoa Seed ×1 Lv.6 / RV18 40 min 5 min 30 min Cocoa ×6; Wood Block ×122 Prefers Scorching
Orange Flower Bitter Orange Tree Seed ×1 Lv.6 / RV18 40 min 5 min 30 min Orange Flower ×8; Wood Block ×122 Requires adequate lighting
Quick Formula: Coconut Coconut Tree Seed ×1 Lv.6 / RV18 40 min 5 min 30 min Coconut ×8; Wood Block ×122 Prefers Scorching; Unlocks at Ecological Module Level 8

Seasonal and event crops

These entries need their associated season or event. Listing them here does not establish current availability.

Crop Facility / RV minimum Base growth Ideal watered growth Harvest per cycle Additional requirement
Moondew Radish Farmland Lv.1 / RV1 40 min 30 min Moondew Radish ×8 No additional temperature/light requirement; Recipe Note: Moondew Radish; Season Recipe
Waxing Moon Pepper Farmland Lv.1 / RV1 40 min 30 min Waxing Moon Pepper ×8 No additional temperature/light requirement; Recipe Note: Waxing Moon Pepper; Season Recipe
Captain Spud Farmland Lv.1 / RV1 13 min 20 s 10 min Captain Spud ×5 No additional temperature/light requirement; Recipe Note: Sweet Potato; Collab Recipe
Magic Pumpkin Farmland Lv.5 / RV9 40 min 30 min Magic Pumpkin ×8 Requires adequate lighting; Formula Notes · Magic Pumpkin; Season Formula
Memory Lanternfruit Farmland Lv.5 / RV9 40 min 30 min Memory Lanternfruit ×8 Requires adequate lighting; Formula Notes - Remembrance Lampfruit; Season Formula

Choosing a wood crop

Cocoa and Orange Flower each list 122 Wood Blocks per harvest, alongside six Cocoa or eight Orange Flowers respectively. Their base growth is 40 minutes, with two five-minute watering reductions: 30 minutes of ideal watered growth. This is per Woodland, not across the entire Homeland.

For example, twenty such Woodlands would yield 2,440 Wood Blocks per completed cycle, before any missed watering, full output storage or delayed harvest. This comparison does not turn every output item into a separate mutation attempt.

Environment and availability

Temperature categories are Freeze, Cool, Room temperature, Warm and Scorching. A preferred temperature affects the environmental work rate when it is not matched. Entries marked Requires adequate lighting enforce their light condition: the environmental work rate becomes zero when that condition is not met. Lighting and temperature are separate conditions.

Plant Growth Tonic is a separate acceleration item. The growth comparisons above do not assume any tonic use. Seed costs are paid when planting/replanting as required by the recipe; the tables do not promise unlimited regrowth from a single seed.

Mutation checks

Mutation is separate from the ordinary batch yields in the tables. Plant Research Module progression and the seasonal harvest bonus can affect configured mutation checks. Faster growth can provide more completed cycles over time; it does not by itself establish a higher probability on an individual mutation check.

Watering, tilling by a visitor and harvesting a friend's crop are different interactions. No confirmed mutation-probability bonus from visitor tilling is applied to the growth tables. Exact live check frequency and visitor-reward behavior are not established here, so the catalogue does not treat every harvested crop item as an independent roll.

Production recipes · Work aptitude

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