Farmland and Woodland recipes specify a seed, a growth timer and a batch harvest. Woodland harvests can contain both the named plant product and Wood Blocks. The recipe tables below keep those yields separate.
Growth and watering
Base growth is the recipe's growth stage with its environment satisfied. It excludes planting, harvesting and hauling. Ideal watered growth subtracts the two listed watering reductions, assuming both are completed promptly. It is a planning comparison, not a guarantee that Aniimo movement or other interactions take no time.
The tables show the first facility tier and RV level that lists the recipe. A separate recipe unlock, blueprint, module or event requirement can still apply. Quick and Premium recipes are as their own entries because their seed/ingredient costs and harvests can differ from the ordinary version.
Farmland
| Recipe | Seed / input | Facility / RV minimum | Base growth | Reduction per watering | Ideal watered growth | Harvest per cycle | Environment / extra unlock |
|---|---|---|---|---|---|---|---|
| Wheat | Wheat Seed ×1 | Lv.1 / RV1 | 4 min | 30 s | 3 min | Wheat ×5 | No additional temperature/light requirement |
| Potato | Potato Seed ×1 | Lv.2 / RV2 | 10 min 40 s | 1 min 20 s | 8 min | Potato ×2 | No additional temperature/light requirement |
| Quick Formula: Wheat | Wheat Seed ×1 | Lv.2 / RV2 | 20 min | 2 min 30 s | 15 min | Wheat ×42 | No additional temperature/light requirement; Unlocks at Ecological Module Level 1 |
| Rice | Rice Seed ×1 | Lv.3 / RV5 | 40 min | 5 min | 30 min | Rice ×18 | No additional temperature/light requirement |
| Soybean | Soybean Seed ×1 | Lv.3 / RV5 | 40 min | 5 min | 30 min | Soybean ×16 | No additional temperature/light requirement |
| Rose | Rose Seed ×1 | Lv.4 / RV7 | 40 min | 5 min | 30 min | Rose ×8 | Prefers Cool |
| Cotton | Cotton Seed ×1 | Lv.4 / RV7 | 40 min | 5 min | 30 min | Cotton ×7 | No additional temperature/light requirement |
| Quick Recipe: Potato | Potato Seed ×1 | Lv.4 / RV7 | 40 min | 5 min | 30 min | Potato ×46 | No additional temperature/light requirement; Unlocks at Ecological Module Level 3 |
| Strawberry | Strawberry Seed ×1 | Lv.5 / RV9 | 40 min | 5 min | 30 min | Strawberry ×8 | Prefers Cool |
| Lavender | Lavender Seed ×1 | Lv.5 / RV9 | 40 min | 5 min | 30 min | Lavender ×7 | Requires adequate lighting |
| Sugarcane | Sugarcane Seed ×1 | Lv.5 / RV9 | 40 min | 5 min | 30 min | Sugarcane ×6 | Prefers Scorching |
| Ginseng | Ginseng Seed ×1 | Lv.6 / RV12 | 40 min | 5 min | 30 min | Ginseng ×3 | Prefers Cool |
| Grapes | Grape Seed ×1 | Lv.6 / RV12 | 40 min | 5 min | 30 min | Grapes ×9 | Requires adequate lighting |
| Premium Wheat | Wheat Seed ×1 | Lv.6 / RV12 | 40 min | 5 min | 30 min | Premium Wheat ×15 | No additional temperature/light requirement |
| Quick Recipe: Rice | Rice Seed ×1 | Lv.6 / RV12 | 40 min | 5 min | 30 min | Rice ×79 | No additional temperature/light requirement; Unlocks at Ecological Module Level 5 |
| Cranberry | Cranberry Seed ×1 | Lv.7 / RV16 | 40 min | 5 min | 30 min | Cranberry ×7 | Prefers Freeze |
| Agave | Agave Seed ×1 | Lv.7 / RV16 | 40 min | 5 min | 30 min | Agave ×6 | Prefers Scorching |
| Quick Recipe: Strawberry | Strawberry Seed ×1 | Lv.7 / RV16 | 40 min | 5 min | 30 min | Strawberry ×26 | Prefers Cool; Unlocks at Ecological Module Level 7 |
| Sorghum | Sorghum Seed ×1 | Lv.8 / RV21 | 40 min | 5 min | 30 min | Sorghum ×10 | Requires adequate lighting |
| Premium Potato | Potato Seed ×1 | Lv.8 / RV21 | 40 min | 5 min | 30 min | Premium Potato ×6 | No additional temperature/light requirement |
| Quick Formula - Agave | Agave Seed ×1 | Lv.8 / RV21 | 40 min | 5 min | 30 min | Agave ×10 | Prefers Scorching; Unlocks at Ecological Module Lv. 9 |
Woodland
| Recipe | Seed / input | Facility / RV minimum | Base growth | Reduction per watering | Ideal watered growth | Harvest per cycle | Environment / extra unlock |
|---|---|---|---|---|---|---|---|
| Willow Wood | Willow Seed ×1 | Lv.1 / RV2 | 10 min 40 s | 1 min 20 s | 8 min | Willow Wood ×5; Wood Block ×1 | No additional temperature/light requirement |
| Bamboo | Emerald Bamboo Seed ×1 | Lv.2 / RV4 | 40 min | 5 min | 30 min | Bamboo ×10; Wood Block ×8 | No additional temperature/light requirement |
| Lemon | Lemon Tree Seed ×1 | Lv.2 / RV4 | 40 min | 5 min | 30 min | Lemon ×8; Wood Block ×8 | No additional temperature/light requirement |
| Cherry Blossom | Cherry Tree Seed ×1 | Lv.3 / RV7 | 40 min | 5 min | 30 min | Cherry Blossom ×7; Wood Block ×21 | Prefers Warm |
| Apple | Apple Tree Seed ×1 | Lv.3 / RV7 | 40 min | 5 min | 30 min | Apple ×8; Wood Block ×21 | Prefers Cool |
| Maple Syrup | Maple Tree Seed ×1 | Lv.3 / RV7 | 40 min | 5 min | 30 min | Maple Syrup ×9; Wood Block ×21 | Prefers Freeze |
| Quick Formula: Bamboo | Emerald Bamboo Seed ×1 | Lv.3 / RV7 | 40 min | 5 min | 30 min | Bamboo ×23; Wood Block ×21 | No additional temperature/light requirement; Unlocks at Ecological Module Level 2 |
| Palm Bark | Palm Tree Seed ×1 | Lv.4 / RV11 | 40 min | 5 min | 30 min | Palm Bark ×6; Wood Block ×47 | Prefers Scorching |
| Chestnut | Chestnut Tree Seed ×1 | Lv.4 / RV11 | 40 min | 5 min | 30 min | Chestnut ×7; Wood Block ×47 | Prefers Warm |
| Walnut | Walnut Tree Seed ×1 | Lv.4 / RV11 | 40 min | 5 min | 30 min | Walnut ×6; Wood Block ×47 | Requires adequate lighting |
| Quick Formula: Lemon | Lemon Tree Seed ×1 | Lv.4 / RV11 | 40 min | 5 min | 30 min | Lemon ×42; Wood Block ×47 | No additional temperature/light requirement; Unlocks at Ecological Module Level 4 |
| Natural Rubber | Rubber Tree Seed ×1 | Lv.5 / RV14 | 40 min | 5 min | 30 min | Natural Rubber ×3; Wood Block ×75 | Prefers Scorching |
| Coconut | Coconut Tree Seed ×1 | Lv.5 / RV14 | 40 min | 5 min | 30 min | Coconut ×5; Wood Block ×75 | Prefers Scorching |
| Quick Recipe: Maple Syrup | Maple Tree Seed ×1 | Lv.5 / RV14 | 40 min | 5 min | 30 min | Maple Syrup ×30; Wood Block ×75 | Prefers Freeze; Unlocks at Ecological Module Level 6 |
| Cocoa | Cocoa Seed ×1 | Lv.6 / RV18 | 40 min | 5 min | 30 min | Cocoa ×6; Wood Block ×122 | Prefers Scorching |
| Orange Flower | Bitter Orange Tree Seed ×1 | Lv.6 / RV18 | 40 min | 5 min | 30 min | Orange Flower ×8; Wood Block ×122 | Requires adequate lighting |
| Quick Formula: Coconut | Coconut Tree Seed ×1 | Lv.6 / RV18 | 40 min | 5 min | 30 min | Coconut ×8; Wood Block ×122 | Prefers Scorching; Unlocks at Ecological Module Level 8 |
Seasonal and event crops
These entries need their associated season or event. Listing them here does not establish current availability.
| Crop | Facility / RV minimum | Base growth | Ideal watered growth | Harvest per cycle | Additional requirement |
|---|---|---|---|---|---|
| Moondew Radish | Farmland Lv.1 / RV1 | 40 min | 30 min | Moondew Radish ×8 | No additional temperature/light requirement; Recipe Note: Moondew Radish; Season Recipe |
| Waxing Moon Pepper | Farmland Lv.1 / RV1 | 40 min | 30 min | Waxing Moon Pepper ×8 | No additional temperature/light requirement; Recipe Note: Waxing Moon Pepper; Season Recipe |
| Captain Spud | Farmland Lv.1 / RV1 | 13 min 20 s | 10 min | Captain Spud ×5 | No additional temperature/light requirement; Recipe Note: Sweet Potato; Collab Recipe |
| Magic Pumpkin | Farmland Lv.5 / RV9 | 40 min | 30 min | Magic Pumpkin ×8 | Requires adequate lighting; Formula Notes · Magic Pumpkin; Season Formula |
| Memory Lanternfruit | Farmland Lv.5 / RV9 | 40 min | 30 min | Memory Lanternfruit ×8 | Requires adequate lighting; Formula Notes - Remembrance Lampfruit; Season Formula |
Choosing a wood crop
Cocoa and Orange Flower each list 122 Wood Blocks per harvest, alongside six Cocoa or eight Orange Flowers respectively. Their base growth is 40 minutes, with two five-minute watering reductions: 30 minutes of ideal watered growth. This is per Woodland, not across the entire Homeland.
For example, twenty such Woodlands would yield 2,440 Wood Blocks per completed cycle, before any missed watering, full output storage or delayed harvest. This comparison does not turn every output item into a separate mutation attempt.
Environment and availability
Temperature categories are Freeze, Cool, Room temperature, Warm and Scorching. A preferred temperature affects the environmental work rate when it is not matched. Entries marked Requires adequate lighting enforce their light condition: the environmental work rate becomes zero when that condition is not met. Lighting and temperature are separate conditions.
Plant Growth Tonic is a separate acceleration item. The growth comparisons above do not assume any tonic use. Seed costs are paid when planting/replanting as required by the recipe; the tables do not promise unlimited regrowth from a single seed.
Mutation checks
Mutation is separate from the ordinary batch yields in the tables. Plant Research Module progression and the seasonal harvest bonus can affect configured mutation checks. Faster growth can provide more completed cycles over time; it does not by itself establish a higher probability on an individual mutation check.
Watering, tilling by a visitor and harvesting a friend's crop are different interactions. No confirmed mutation-probability bonus from visitor tilling is applied to the growth tables. Exact live check frequency and visitor-reward behavior are not established here, so the catalogue does not treat every harvested crop item as an independent roll.