Habitability is used in RV upgrade requirements. Aniimo contributions depend on their species base value and appearance.
An Aniimo’s contribution
The Habitability calculation uses the Aniimo’s configured base value and appearance information to this expression.
Aniimo contribution multiplierHAB-03
Sparkling_bonus = 0.5 when Sparkling; otherwise 0
Prismana_bonus = 0.5 when Prismana; otherwise 0
factor = 1 + Sparkling_bonus + Prismana_bonus
Habitability_contribution = species_base × factor
The Habitability calculation takes the base contribution from the Aniimo’s species configuration. The two appearance bonuses are Sparkling and Prismana Form. Each adds 0.5 to the same factor. The supplied rating does not affect this expression.
| Aniimo appearance | Base multiplier |
|---|---|
| Neither | ×1.00 |
| Sparkling only | ×1.50 |
| Prismana only | ×1.50 |
| Sparkling and Prismana | ×2.00 |
Worked example
At base 100, no active bonus gives 100; either bonus gives 150; both give 200. The bonuses add to the factor, so both produce ×2.00 rather than ×2.25.