Bubble Gachapon

Prize tiers, reward shares, weekly costs and RV roll limits.

The Homeland Bubble Gachapon uses Home Coins. Each roll gives one reward from a selected prize tier. The cost rises with the number of rolls already made in the current week; RV level sets the weekly roll limit.

Reward pool and base odds

Wishstars in this pool are the currency formerly named Bud Tickets.

The client rules screen calculates tier shares as 2% Grand Prize, 10% First Prize, 30% Second Prize and 58% Third Prize. Reward entries within a tier have their own weights.

The per-item percentages below are calculated as tier chance × item weight ÷ total weight in that tier. They assume ordinary weighted selection within the selected tier. The client exposes that configuration, but the server sampler and any pity adjustments are not fully documented here; these are base configured odds, not guaranteed long-run frequencies.

Tier Tier chance Reward Quantity Share within tier Calculated base chance per roll
Grand Prize 2% Prismana Egg 1 11.1111% 0.2222%
Grand Prize 2% Dream Spark 1 33.3333% 0.6667%
Grand Prize 2% Pure Element Gem 10 22.2222% 0.4444%
Grand Prize 2% Credits 2,888,888 33.3333% 0.6667%
First Prize 10% Pure Element Gem 1 25.0000% 2.5000%
First Prize 10% Tumbler 2 25.0000% 2.5000%
First Prize 10% Wishstar 1,000 25.0000% 2.5000%
First Prize 10% Credits 288,888 25.0000% 2.5000%
Second Prize 30% Voxel Coin 50 25.0000% 7.5000%
Second Prize 30% Aniipod Mega 20 25.0000% 7.5000%
Second Prize 30% Wishstar 500 25.0000% 7.5000%
Second Prize 30% Credits 188,888 25.0000% 7.5000%
Third Prize 58% Voxel Coin 10 25.0000% 14.5000%
Third Prize 58% Aniipod Mega 4 25.0000% 14.5000%
Third Prize 58% Wishstar 100 25.0000% 14.5000%
Third Prize 58% Credits 28,888 25.0000% 14.5000%

The Prismana Egg item description guarantees a Prismana Form Aniimo when it hatches. That description does not identify every possible species in this egg's hatch pool.

Cost per weekly roll

The cost uses the next roll's ordinal in the current weekly period, not RV level. Roll 1 costs 10,000 Home Coins, roll 2 costs 50,000, and so on. The client reads the same weekly draw count for the remaining-roll display and the next cost.

Roll this week Cost: Home Coins Cumulative Home Coins
1 10,000 10,000
2 50,000 60,000
3 100,000 160,000
4 200,000 360,000
5 300,000 660,000
6 400,000 1,060,000
7 500,000 1,560,000
8 600,000 2,160,000
9 700,000 2,860,000
10 800,000 3,660,000
11 1,000,000 4,660,000
12 1,200,000 5,860,000
13 1,400,000 7,260,000
14 1,600,000 8,860,000
15 1,800,000 10,660,000
16 2,000,000 12,660,000
17 2,200,000 14,860,000
18 2,400,000 17,260,000
19 2,600,000 19,860,000
20 2,800,000 22,660,000
21 3,000,000 25,660,000
22 3,300,000 28,960,000
23 3,600,000 32,560,000
24 3,900,000 36,460,000
25 4,200,000 40,660,000
26 4,500,000 45,160,000
27 5,000,000 50,160,000
28 6,000,000 56,160,000
29 7,000,000 63,160,000
30 8,000,000 71,160,000
31 10,000,000 81,160,000
32 15,000,000 96,160,000
33 20,000,000 116,160,000
34 25,000,000 141,160,000
35 30,000,000 171,160,000

Weekly rolls by RV level

“Extra” below means additional rolls beyond the baseline allowance of five. These are maximum paid roll allowances, not free rewards or rolls already unlocked on a particular account. Access to the machine remains a separate condition.

RV level Weekly roll limit Extra beyond the base 5 Increase at this RV level Cost to use the full allowance
1–14 5 +0 — 660,000 Home Coins
15 10 +5 +5 3,660,000 Home Coins
16 15 +10 +5 10,660,000 Home Coins
17 20 +15 +5 22,660,000 Home Coins
18 25 +20 +5 40,660,000 Home Coins
19 30 +25 +5 71,160,000 Home Coins
20 30 +25 +0 71,160,000 Home Coins
21 35 +30 +5 171,160,000 Home Coins
22 35 +30 +0 171,160,000 Home Coins

At RV20, the weekly maximum is 30 rolls. Using all thirty costs 71,160,000 Home Coins. RV21 and RV22 permit thirty-five rolls, costing 171,160,000 Home Coins in total. The extra five rolls account for 100,000,000 of that total.

Weekly reset

The current settings select a weekly reset on Monday at 04:00. The model uses the game's regional/area reset-time utility. This is not a confirmed device-clock or universal UTC+8 rule.

The model resets its displayed draw count to zero when its saved period does not match the current period. Since the next price uses that count plus one, the displayed price restarts at the first-roll cost for the new week. The server returns the settled draw count, limit and next cost after a draw request.

The client also receives the chosen tier and reward entry from the server. Skipping an animation does not establish a different roll or rerolling method.

Homeland plot unlocks · All topics

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